The player should be able to damage the other player only IF pvp is true, however the player can damage the player regardless if the pvp is false. (I checked on local server, the pvp value also changes on server, yet it still damages)
if pvp script:(Server)
if game.Players[enemyCharacter.Name] ~= nil then -- Enemy player local enemyPlayer = game.Players[enemyCharacter.Name] if enemyPlayer.Pvp.Value == true then -- if Pvp.Value is true then proceed with damage, if not then dont damage local hum = vCharacter:findFirstChild("Humanoid") -- Attacking player's humanoid if humanoid~=nil and humanoid ~= hum and hum ~= nil then print("SWORD HIT PLAYER") tagHumanoid(humanoid, vPlayer) getPlayerDamage(humanoid, vPlayer, enemyPlayer) wait(1) untagHumanoid(humanoid) end else print("Not on PVP") end end
Toggle pvp script:(Server)
game.ReplicatedStorage.RemoteEvents.PVPToggle.OnServerEvent:Connect(function(player) if player.Pvp.Value == true then player.Pvp.Value = false else player.Pvp.Value = true end end)