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1

when i try to make the tool FE, it doesn't work & doesn't tell me whats wrong with it. help?

Asked by 6 years ago
Edited 6 years ago
--localscript
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local event = script.Parent:WaitForChild("RemoteEvent")
Mouse.Button1Down:connect(function()

event.OnClientEvent:connect(function(player, arguments)
if arguments == true then

elseif arguments == false then
    if Mouse.Target ~= nil then
        Mouse.Target.Parent:FindFirstChild("Humanoid")
        if Mouse.Target.Parent.Humanoid == nil then
            print("you failed...")
        end
        spawn(function()
        if Mouse.Target.Parent.Humanoid ~= nil then
            local Foreign = Mouse.Target.Parent
            local Character = Player.Character
            local Trangle = Foreign.Torso:FindFirstChild("Attachment")
            if Trangle == nil then
                local Link = Instance.new ("Attachment")
                Link.Parent = Foreign.Torso
                Character.Arm1.ControlStone.Beam.Attachment1 = Foreign.Torso.Attachment
                Character.Arm1.ControlStone.Attachment.Shine.Enabled = true
                local anim = Character.Humanoid:LoadAnimation(script:FindFirstChild("Animation"))
                anim:Play()
                wait(1)

    local gradual = 140 -- Smoothness of transition. May be performance hungry but idk.

local waittime = 0.006 -- Speed of transition. Slower at high values and faster at lower values.

    for i = 1, gradual do
      wait(waittime)
     local numseq = {NumberSequenceKeypoint.new(0,i/gradual),NumberSequenceKeypoint.new(1,i/gradual)}
    local NS = NumberSequence.new(numseq)

       Character.Arm1.ControlStone.Beam.Transparency = NS
    end
event:FireServer()
        end
        end
        end)

        end
end
end)
end)

--script
script.Parent.RemoteEvent.OnServerEvent:connect(function(player, arguments)
        local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
        if Mouse.Target ~= nil then
        Mouse.Target.Parent:FindFirstChild("Humanoid")
        if Mouse.Target.Parent.Humanoid == nil then
            print("you failed...")
        end
        spawn(function()
        if Mouse.Target.Parent.Humanoid ~= nil then
            local Foreign = Mouse.Target.Parent
            local Character = Player.Character
            local Trangle = Foreign.Torso:FindFirstChild("Attachment")
            if Trangle == nil then
                local Link = Instance.new ("Attachment")
                Link.Parent = Foreign.Torso
                Character.Arm1.ControlStone.Beam.Attachment1 = Foreign.Torso.Attachment
                Character.Arm1.ControlStone.Attachment.Shine.Enabled = true
                local anim = Character.Humanoid:LoadAnimation(script:FindFirstChild("Animation"))
                anim:Play()
                wait(1)

    local gradual = 140 -- Smoothness of transition. May be performance hungry but idk.

local waittime = 0.006 -- Speed of transition. Slower at high values and faster at lower values.

    for i = 1, gradual do
      wait(waittime)
     local numseq = {NumberSequenceKeypoint.new(0,i/gradual),NumberSequenceKeypoint.new(1,i/gradual)}
    local NS = NumberSequence.new(numseq)

       Character.Arm1.ControlStone.Beam.Transparency = NS
    end

        end
        end
        end)

        end
end)

i cant solve what i'm doing wrong so if theres anyone out there that can help me or give me something that would solve this please send it. it doesnt even tell me when I press F9

0
Hey hop in the chat I might have your solution. oftenz 367 — 6y
0
this chat? SirTottenhamcake 22 — 6y
0
Seems I'm having the same problem with my rocket launcher. Although looking at the code, you can't get a local player from your server script as it can only be done in a local script. This could be the cause? Z80_Performance 7 — 6y

1 answer

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0
Answered by
oftenz 367 Moderation Voter
6 years ago
Edited 6 years ago

You are mixing up client/server sided elements. Here is my attempt in fixing your code:

--localscript
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage:WaitForChild("RemoteEvent")

Mouse.Button1Down:connect(function()
    if Mouse.Target ~= nil then
        Mouse.Target.Parent:FindFirstChild("Humanoid")
        if Mouse.Target.Parent.Humanoid == nil then
            print("you failed...")
        end
        spawn(function()
        if Mouse.Target.Parent.Humanoid ~= nil then
            local Trangle = Foreign.Torso:FindFirstChild("Attachment")
            if Trangle == nil then
         local Foreign = Mouse.Target.Parent
                RemoteEvent:FireServer(Foreign)
        end
        end
        end)

        end
end)

--script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvent = Instance.new("RemoteEvent", ReplicatedStorage)
RemoteEvent.Name = "RemoteEvent"

local function RemoteFired(player,Foreign)
    local Character = player.Character
    local Link = Instance.new ("Attachment")
         Link.Parent = Foreign.Torso
         Character.Arm1.ControlStone.Beam.Attachment1 = Foreign.Torso.Attachment
         Character.Arm1.ControlStone.Attachment.Shine.Enabled = true
         local anim = Character.Humanoid:LoadAnimation(script:FindFirstChild("Animation"))
         anim:Play()
         wait(1)

    local gradual = 140 -- Smoothness of transition. May be performance hungry but idk.

local waittime = 0.006 -- Speed of transition. Slower at high values and faster at lower values.

    for i = 1, gradual do
      wait(waittime)
     local numseq = {NumberSequenceKeypoint.new(0,i/gradual),NumberSequenceKeypoint.new(1,i/gradual)}
    local NS = NumberSequence.new(numseq)

       Character.Arm1.ControlStone.Beam.Transparency = NS
end
RemoteEvent.OnServerEvent:Connect(RemoteFired)

Let me know if there is some issues haven't tested yet! Put the script into ServerScriptService. Put the localscript into ReplicatedFirst or wherever as long as it will be executed there.

0
No, not in ReplicatedFirst. It's the first thing to be replicated to the client, and you'd have to put so many waitforchild's. PlayerGui, Backpack, or PlayerScripts is an ideal place. User#19524 175 — 6y
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