local spawned = false local Players = game:GetService("Players") Players.PlayerAdded:Connect(function(Player) Player.Chatted:Connect(function(msg) if msg:lower() == "/test" and not spawned then game.ReplicatedStorage.Player.CAR:Destroy() end end) end)
This is a serverscript and it wont work, no errors. Im very confused on why this isnt working.
Heres a image to help https://gyazo.com/17a4d93dd98f0c23c67032f907fe68e2