For some reason, Humanoid.Died isn't firing for me. I used my own way and Roblox's example. And I have tried Script and LocalScript.
Code: ` game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() print(player.Name .. " has died!") end) end)
end) `
There are no errors when I die or reset. (Sorry if my grammar is bad)