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Help finding the error in my Clone to a Spawn point script?

Asked by 5 years ago
Edited 5 years ago

So I am using this code to make it so a dino hatches from an egg with a random choice and then goes to a point on the map that is its designated spawn point. Before I used this part of the script to bring the 'dino' to 'Spawn-

local dino=game.ServerStorage[randomchoice]:Clone()

        dino.Parent=workspace


        dino.Torso.CFrame=egg.CFrame*CFrame.new(0,2,0)
if script.Parent.Parent.Name=="Model" then
    script.Parent.Parent.Nest.BillboardGui.Text.Text=("a "..randomchoice.." was hatched from a "..egg.ID.Value.."!")
    elseif script.Parent.Parent.Name=="Inc" then
egg.Parent.Parent.Parent.Screen.SurfaceGui.TextLabel.Text=("a "..randomchoice.." was hatched from a "..egg.ID.Value.."!")
end
    wait(0.2) 
    dino.Torso.CFrame=workspace.Habitats[script.Parent.Player.Value].Spawn.CFrame*CFrame.new(2,2,2)

Which works correctly but all the dinos go to the same spot. It uses the random choice which gets called dino and brings it to a part on the map called Spawn. I changed the script so that it changes the place the dino goes depending on the dino but the code looks fine has no errors or underlines and doesnt give an error in output. Heres the current code-

local Trike = game.ServerStorage.Trike
local Dilo = game.ServerStorage.Dilophosaurus
local Pachy1 = game.ServerStorage.Pachy1
local Pachy2 = game.ServerStorage.Pachy2
local Compy1 = game.ServerStorage.Compy1
local Compy2 = game.ServerStorage.Compy2
local Coeluro = game.ServerStorage.Coelurosaur
local random 
local randomchoice

local function makebaby(egg)
    random=math.random(0,1000)

    if random <= 150 then
        randomchoice = "Dilophosaurus" --15%
        print ("Dilophosaurus Hatched!")
    elseif random <= 300 and random >= 150 then --15%
        randomchoice = "Pachy1"
        print ("Pachy1 Hatched!")
    elseif random <= 400 and random >= 30 then --10%
        randomchoice = "Pachy2"
        print ("Pachy2 Hatched!")
    elseif random <= 550 and random >= 400 then --15%
        randomchoice = "Trike"
        print ("Triceratops Hatched!")
    elseif random <= 700 and random >= 55 then --15%
        randomchoice = "Coelurosaur"
        print ("Coelurosaur Hatched!")
    elseif random <= 850 and random >= 700 then --15%
        randomchoice = "Compy1"
        print ("Compy1 Hatched!")
    elseif random <=1000 and random >= 850 then --15%
        randomchoice = "Compy2"
        print ("Compy2 Hatched")

end

        local dino=game.ServerStorage[randomchoice]:Clone()

        dino.Parent=workspace


        dino.Torso.CFrame=egg.CFrame*CFrame.new(0,2,0)
if script.Parent.Parent.Name=="Model" then
    script.Parent.Parent.Nest.BillboardGui.Text.Text=("a "..randomchoice.." was hatched from a "..egg.ID.Value.."!")
    elseif script.Parent.Parent.Name=="Inc" then
egg.Parent.Parent.Parent.Screen.SurfaceGui.TextLabel.Text=("a "..randomchoice.." was hatched from a "..egg.ID.Value.."!")
end
    wait(0.2) 
    if randomchoice==Pachy1 then Pachy1.Torso.CFrame=workspace.Habitats[script.Parent.Player.Value].Pachy1Spawn.CFrame*CFrame.new(2,2,2)
    elseif randomchoice==Pachy2 then Pachy2.torso.CFrame=workspace.Habitats[script.Parent.Player.Value].Pachy2Spawn.CFrame*CFrame.new(2,2,2)
    elseif randomchoice==Compy1 then Compy1.torso.CFrame=workspace.Habitats[script.Parent.Player.Value].Compy1Spawn.CFrame*CFrame.new(2,2,2)
    elseif randomchoice==Compy2 then Compy2.torso.CFrame=workspace.Habitats[script.Parent.Player.Value].Compy2Spawn.CFrame*CFrame.new(2,2,2)
    elseif randomchoice==Trike then Trike.torso.CFrame=workspace.Habitats[script.Parent.Player.Value].TrikeSpawn.CFrame*CFrame.new(2,2,2)
    elseif randomchoice==Dilo then Dilo.torso.CFrame=workspace.Habitats[script.Parent.Player.Value].DiloSpawn.CFrame*CFrame.new(2,2,2)
    elseif randomchoice==Coeluro then Coeluro.torso.CFrame=workspace.Habitats[script.Parent.Player.Value].CoeluroSpawn.CFrame*CFrame.new(2,2,2)
    end
    egg:Destroy()
end

makebaby(script.Parent)

There are spots in the map Which each spawn name. For example a block called Pachy1Spawn and TrikeSpawn exist but the dinos just sit where the egg was and dont go to any spawn and no error is seen. Any help would be very helpful thanks!

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