Hello. I need help with Local Scripts. If a block is CanCollide = true and I use a local script to make it CanCollide = false, does it only work for the specific player?
Code:
local Block = game.Workspace.TestBlock local Click = Block.ClickDetector Click.MouseClick:Connect(function(plrclick) if plrclick.Name == game.Players.LocalPlayer.Name then Block.CanCollide = false wait(10) Block.CanCollide = true end end
If your game is FilteringEnabled, then yes, if not then no.
FilteringEnabled prevents the client from making any arbitrary action they like on the server. Any action done on the client will not replicate to the server.
However, some stuff are allowed to be replicated to the server from the client, such as: clothing, physics, and animations