local cam = game.Workspace.CurrentCamera local tor = Character.HumanoidRootPart local hum = Character.Humanoid local Mouse = Player:GetMouse() local prev_mousehit game:GetService("RunService").RenderStepped:Connect(function() if (cam.Focus.p-cam.CoordinateFrame.p).magnitude > 1 then hum.AutoRotate = false if Mouse.Hit.p ~= prev_mousehit then tor.CFrame = CFrame.new(tor.Position, Vector3.new(Mouse.Hit.p.x,tor.Position.y,Mouse.Hit.p.z)) prev_mousehit = Mouse.Hit.p end else hum.AutoRotate = true end end)
So when i try to execute the command with the autorotate. it wont ask to stop, even i try with hum.AutoRotate = false. But it just keeps going..