I am making a car. Here is the code.
local tractor = script.Parent local stats = tractor.Configurations local v = tractor.VehicleSeat local bodyPos = tractor.Chassis.BodyVelocity local bodyGyro = tractor.Chassis.BodyAngularVelocity local runService = game:GetService("RunService") local lookVec = nil tractor.VehicleSeat.Changed:Connect(function(property) if property == ("Steer") then bodyGyro.AngularVelocity = Vector3.new(0,v.Steer*-5000,0) lookVec = v.CFrame.LookVector elseif property == ("Throttle") or lookVec--here I need help-- then lookVec = v.CFrame.LookVector print(v.Throttle) bodyPos.Velocity = lookVec * 16 * v.Throttle end end)
As you can see, I just put "or lookVec", but how do I find if lookVec's values have changed? Your Breakfast, TheFierceWaffle
This is kind of hacky but what you can do is make another variable called lastLookVec which in the loop we will set to the value of LookVec before we change it and then compare it to see if it changed in the next loop iteration. Instead of doing a while loop you could also use heartbeat in run service but for simplicity I will use a while loop. Heres and example.
local lookVec = nil local lastLookVec = nil local lookVecChanged = false -- variable which we will set to show if it changed. while true do wait() lookVecChanged = not lastLookVec == lookVec -- this will show wether or not the lookVec is different from the old one. If it is different then lookVecChanged will be true(that is why the not is used). lastLookVec == lookVec -- this will make the lastLookVec variable the current lookVec so that in the next loop we can compare it to the value of lookVec and see if it has changed if lookVecChanged then -- you could this to know if it changed in the situation you described above. print("lookVec has changed!") end end
Hope this helps. In my opinion this technique is kind of hacky and best to avoid. Also if you are using two while loops you will have to put one of them into a new thread so they will both run at the same time. I'm not exactly sure what you are doing so If you find you don't need to use this, definitely don't use this. Good luck.