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How do I make this function reusable?

Asked by 6 years ago
Edited 6 years ago

I'm having a bit of trouble attempting to make this function reusable. Hopefully somebody can help me.

Whatever this is called:

repeat wait(0.1) until Player.Character.LowerTorso.Orientation == Player.Character.HumanoidRootPart.Orientation + Vector3.new(10.38,0,0) do
print 'idle start'
        wait(1)
        if Player.Character.LowerTorso.Orientation == Player.Character.HumanoidRootPart.Orientation + Vector3.new(10.38,0,0) == false then return
            elseif Player.Character.LowerTorso.Orientation == Player.Character.HumanoidRootPart.Orientation + Vector3.new(10.38,0,0) == true then
        print 'Idle'
        wait(0.01)
        script.Parent.Folder.IdleWallEvent:FireServer(Player)
    end
end

Function:

local function wallcreate(Player)
local Wall
local success, err = pcall(function()
  Wall = game:GetService("InsertService"):LoadAsset(2096107433)
end)
if success then
  Wall.Parent = workspace
  print("successfully inserted Wall")
else
  warn("unable to insert Wall because " .. err)
end
local Player = game.Players.LocalPlayer
local wall = game.Workspace.Model.SmoothBlockModel
    wall.CanCollide = false
    wall.Anchored = true
    wall.Transparency = 0
    wait(0.1)
    wall.Orientation = Player.Character.HumanoidRootPart.Orientation
    wall.Position = Player.Character.LowerTorso.Position + Vector3.new(-0.051, 5.548, 2.177)
    wall.Transparency = 0

    local yes = Instance.new("Part")
    yes.Name = "yes"
    yes.Parent = game.Workspace
    yes.CanCollide = false
    yes.Anchored = true
    yes.Position = Player.Character.LowerTorso.Position
    yes.Transparency = 0

    repeat wait(0.5) until Player.Character.LowerTorso.CFrame == yes.CFrame == false do
            Wall:Destroy()
            print 'Wall Destroyed'
            yes:Destroy()
            print 'Almost Done'
        end
    end

script.Parent.Folder.IdleWallEvent.OnServerEvent:connect(wallcreate)

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