I am trying to make a part float up before it deletes itself, but I need multiple parts to delete themselves without the wait between the animations. Can't I make a function that fires multiple times at once?
The parts get sent in to this function, but there is a wait for the animation to play smoothly, however this makes a queue for the parts to animate.
function delete(part) for i = 0,1,0.05 do wait() part.Position = Vector3.new(part.Position.X,part.Position.Y+i,part.Position.Z) end part:Destroy() end
For the loop function, when it is a part use;
for i = 0,0,0 do --SCRIPT HERE end