Nothing is in the Developer Console.
local tag = game:GetService("ServerStorage"):WaitForChild("NameTag") local Special_People = {"Enomphia", "skye_a74", "iiJakey_1"} game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) for _,v in pairs(Special_People) do if plr.Name == v then local clonedtag = tag:Clone() clonedtag.n.Text = (plr.Name) clonedtag.Parent = char.Head clonedtag.n.TextColor3 = Color3.new(0,0,0) else local clonedtag = tag:Clone() clonedtag.n.Text = (plr.Name) clonedtag.Parent = char.Head end end end) end)
Boom! Just found the issue. I copied your script and used it myself and It worked, with one person in the Table. Try doing this:
local tag = game:GetService("ServerStorage"):WaitForChild("NameTag") game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) if player.Name == "Enomphia" then local clonedtag = tag:Clone() clonedtag.n.Text = (player.Name) clonedtag.Parent = game.Workspace:WaitForChild(player.Name).Head clonedtag.n.TextColor3 = Color3.fromRGB(0,0,0) elseif player.Name == "skye_a74" then local clonedtag = tag:Clone() clonedtag.n.Text = (player.Name) clonedtag.Parent = game.Workspace:WaitForChild(player.Name).Head clonedtag.n.TextColor3 = Color3.fromRGB(0,0,0) elseif player.Name == "iiJakey_1" then local clonedtag = tag:Clone() clonedtag.n.Text = (player.Name) clonedtag.Parent = game.Workspace:WaitForChild(player.Name).Head clonedtag.n.TextColor3 = Color3.fromRGB(0,0,0) else local clonedtag = tag:Clone() clonedtag.n.Text = (player.Name) clonedtag.Parent = game.Workspace:WaitForChild(player.Name).Head end end)
maybe try to do it on the client side? something like this works for me:
local player = game.Players.LocalPlayer local char = player.Character if not char or char.Parent then char = player.CharacterAdded:Wait() end if player.Name == "Warmthness" or "you" then game.ServerStorage.NameTag:Clone().Parent = char:FindFirstChild("Head") end