Player = game.Players.LocalPlayer Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() unEquipScript = script.Parent["Un/Equip Script"] MagicCircle = script.Parent.MagicCircle.Value MagicSound = script.Parent.MagicSound.Value Animations = script.Parent.Animations FireSkill1 = Animations.FireSkill1 FireSkill2 = Animations.FireSkill2 Damage = script.Parent.Damage FireQ = Damage.FireQ FireE = Damage.FireE Mouse.KeyDown:connect(function(key) if (key == "q") then local FireQAnim = Humanoid:LoadAnimation(Animations.FireSkill1) local Current = FireQAnim Current:Play() local FireCircle = Instance.new("Part") FireCircle.Parent = workspace FireCircle.Name = "Fire Magic Circle Tier 1" FireCircle.Anchored = true FireCircle.CanCollide= false FireCircle.Transparency = 1 FireCircle.Size = Vector3.new(5,5,0.05) FireCircle.Position = Character.UpperTorso.Position FireCircle.Position = FireCircle.Position + Vector3.new(0,0,0) local Sound = Instance.new("Sound") Sound.Parent = FireCircle Sound.SoundId = "rbxassetid://"..MagicSound Sound.Pitch = 0.5 Sound.Volume = 2 Sound:Play() local CircleFront = Instance.new("Decal") CircleFront.Parent = FireCircle CircleFront.Face = "Front" CircleFront.Texture = "rbxassetid://"..MagicCircle local CircleBack = Instance.new("Decal") CircleBack.Parent = FireCircle CircleBack.Face = "Back" CircleBack.Texture = "rbxassetid://"..MagicCircle local LightEmit = Instance.new("PointLight") LightEmit.Parent = FireCircle LightEmit.Brightness = 50 LightEmit.Range = 6 LightEmit.Color = Color3.new(255, 140, 0) FireCircle.Orientation = Character.Head.Orientation Character.UpperTorso.Anchored = true wait(1) Character.UpperTorso.Anchored = false while wait(0.01) do end end if (key == "e") then -- local FireEAnim = Humanoid:LoadAnimation(Animations.FireSkill2) -- local Current = FireEAnim -- Current:Play() end end)
So I'm trying to make a power or magic for my game in a tool. But Im asking 2 questions, since its kind of hard.
So How do i do mouse over aim(TargetFilter) on changed orientation and key holding?
for key holding. you must hold a bind, if you release it. it will stop or some sort. ty thats all