--TO GET ALL PLAYER HATS local ignoreAll = {} game.Players.PlayerAdded:connect(function(player) player.CharacterAppearanceLoaded:connect(function(character)--when char spawns, add accessories to ignoreAll print("s") for i, v in pairs(character:GetChildren())do if v:IsA("Accessory")then table.insert(ignoreAll,v) end end character:WaitForChild("Humanoid").Died:connect(function()--when char dies remove accessories from ignorAll for i, v in pairs(character:GetChildren())do if v:IsA("Accessory")then for j, k in pairs(ignoreAll)do if k.Parent == character and k == v then table.remove(ignoreAll,j) end end end end end) for i, v in pairs(ignoreAll)do--print all items in ignore print(v) end end) end)
After the hats are put in the table it prints such as EyePatch AlienBackpack Ultra-Fabulous Hair SilverthornAntlers CheeseHat CapandScarf
local part, position, normal = workspace:FindPartOnRayWithIgnoreList(ray, ignoreAll, false, true)
Output error: Argument 2 missing or nil, argument 2 is ignoreAll, but it does not print nil.