I am a beginner scripter and through experimentation I have made a non raycast gun that teleports a damage brick over to my mouse position when I click, and disappears almost instantly. However, I do not know how to work with FE, so my gun is broken wherever I want to use it. How can I convert my gun to FE? I will put the code below if it helps.
(Gun script)
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local mouse = player:GetMouse() local ammo = 12 local mag = 12 local reload = false tool.Equipped:connect(function(mouse) mouse.Button1Down:connect(function() if ammo > 0 and reload == false then tool.SlideBack.Transparency = 0 tool.Slide.Transparency = 1 tool.FireSound.TimePosition = 0 tool.FireSound.Playing = true local oof = game.ServerStorage.Oofpart:Clone() oof.BrickColor = BrickColor.Black() oof.Size = Vector3.new(0.7,0.7,0.7) oof.Position = mouse.Hit.p oof.Transparency = 0 oof.Anchored = true oof.CanCollide = false oof.Parent = workspace game:GetService("Debris"):AddItem(oof, 0.001) wait(0.05) tool.SlideBack.Transparency = 1 tool.Slide.Transparency = 0 end end) end)
(Damage brick script)
function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Health = h.Health - 27 script.Parent:Destroy() end end script.Parent.Touched:connect(onTouched)
I know, the code is sloppy and inefficient, but it's my first gun. I have almost no experience with building stuff like this.