This script specifically points to a level up script. I want a TextLabeles text to be a variable called Level. Level is basically a IntVal that is inside a game.Workspace, That whenever the Level Variable is changed. The TextLabel will have the Text of Level/Variable. Altought it won't work like that. Please help me of how i could fix this.
local Level = Instance.new("IntValue") Level.Parent = game.Workspace Level.Value = 1 while true do wait(1) Level.Value = Level.Value + 1 end while true do wait(1) script.Parent.TextLabel.Text = Level end --A ScreenGui has already been added to the StarterGui--