Answered by
5 years ago Edited 5 years ago
That is happening because you are looping through every player in the game. You also teleport all of them.
local Players = game:GetService("Players")
local lobbyTP = game.Workspace.Lobby.TeleportFinishedParkour
local getPlayerFromCharacter
getPlayerFromCharacter = function(model)
local plr = Players:GetPlayerFromCharacter(model)
if plr then
return plr
else
return nil
end
end
script.Parent.Touched:Connect(function(part)
local player = getPlayerFromCharacter(part.Parent)
local char = player.Character
char:SetPrimaryPartCFrame(lobbyTP.CFrame)
end)