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How to use the "_G" in the script editor ?

Asked by 9 months ago

I have a variable in my script editor called "_G" but i don't know how to use it so i tried this :

print(_G)

but the output says :

table: 1C06E8EC

It is a table ? I need to understand how "_G" works

0
No don't use _G User#19524 87 — 9mo

2 answers

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Answered by 9 months ago
Edited 9 months ago

_G is a shared table. Accessible through all scripts in the game

_G.NAME_OF_VARIABLE = "VALUE"

e.g

_G.StringThatSaysHi = "Hi"

For a better visualization, think of it as a regular table

local myFruits = {}
    myFruits.Apples = 2
    myFruits.Bananas = 3
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No, please no. Don't use _G, use ModuleScripts instead User#19524 87 — 9mo
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I never recommended it, just explained it YTRaulByte 259 — 9mo
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Thanks xJathur95x 128 — 9mo
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Does hackers can acces to the _G ? xJathur95x 128 — 9mo
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Answered by 9 months ago

_G is a global table that is accessible from all scripts of its kind. The server and every client has their own _G table. You can't use it as your own variable because the script will think that you're referencing the table.

If you wanted to make use of _G, you could store a variable or function from one script and quickly pass it to another, like this:

Server Script #1

_G.Money = 40

Server Script #2

print(_G.Money)
-- prints 40
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Shouldn't use _G though. Use ModuleScripts instead User#19524 87 — 9mo
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LocalScripts don't commnicate `_G`; although they're able to use it, they don't share it with each other like with server scripts. TheeDeathCaster 2208 — 9mo
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It seemed to work for me a while ago, hm Trainsparency 39 — 9mo

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