I need to get to whatever tool the player has equipped currently. I know that when a player equips a tool, it goes to the character. So how would I get to that tool?
I have thought of trying to find the first child that is a tool. I don't know how to do this yet and I don't know if it is very efficient as it would break when another tool is added.
Easiest way it to find out what tool equipped is to use the event called Activated. Assuming this is in a localscript and you want all tools to be checked:
local plr = game.Players.LocalPlayer if #plr.Backpack:GetChildren() > 0 then -- Checks if there is any tools. for i, v in pairs(plr.Backpack:GetChildren()) do -- Iterate through the tools. if v:IsA("Tool") then -- Checks if the child is a tool. v.Activated:connect(function() -- Checks if it's equipped. -- code here end) end end end
or if you want to find out just for one tool:
local plr = game.Players.LocalPlayer if #plr.Backpack:GetChildren() > 0 then -- Checks if there is any tool. plr.Backpack["toolnamehere"].Activated:connect(function() -- code here end) end