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how to move different players to different spots with FE on?

Asked by
zValerian 108
5 years ago

I had this script earlier

wait()

local parts = {}

for _,part in pairs(game.Workspace.podss:GetChildren()) do
    table.insert(parts,part)
end

for _,plr in pairs(game.Players:GetPlayers()) do
    local partchosen = parts[math.random(1,#parts)]
    local char = plr.Character or plr.CharacterAdded:wait()

    char.HumanoidRootPart.CFrame = partchosen.CFrame
    for i,part in pairs(parts) do
        if part == partchosen then
            table.remove(parts,i)
        end
    end
end

ever since FE was forced however, it does not work, any ideas on how to convert it to FE?

0
:Wait() not :wait() User#19524 175 — 5y
0
no its wait() zValerian 108 — 5y

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