I have this tool spawner that once you click, it spawns the model. However, if I click it again, the model will spawn the same model from before. Here is this gif that will explain the whole situation.
(https://gyazo.com/f54b14c563546cf66bdfca84f847c314)
I want it where once you click again, it spawns a whole new model instead of the previous one.
Here is the script for the tool.
local TAXI_ASSET = 21322 local PlayersService = game:GetService('Players') local DebrisService = game:GetService('Debris') local MyCharacter = nil local MyTorso = nil local Tool = script.Parent local Handle = Tool:WaitForChild('Handle') local Car = game:GetService('InsertService'):LoadAsset(TAXI_ASSET):GetChildren()[1] local COOLDOWN_TIME = 0.1 local DeployedCar = nil function OnTouched(hitPart) end function CreateOwnerTag() local ownerTag = Instance.new('ObjectValue') ownerTag.Value = PlayersService:GetPlayerFromCharacter(MyCharacter) ownerTag.Name = "Owner" return ownerTag end function SpawnCar() if MyTorso then local ownerTag = CreateOwnerTag() if DeployedCar then DeployedCar:Destroy() end local carClone = Car:Clone() ownerTag.Parent = carClone carClone.Parent = game.Workspace print(Car:GetModelCFrame().p) carClone:TranslateBy((MyTorso.CFrame.p - Car:GetModelCFrame().p) + Vector3.new(0,5,0) + MyTorso.CFrame.lookVector * 15) carClone:TranslateBy(Vector3.new(0, 30, 0)) carClone:MakeJoints() DeployedCar = carClone DebrisService:AddItem(carClone, 60 * 30) -- 30 mins debris so they doesnt stay forever end end function OnActivated() if not Tool.Enabled then return end Tool.Enabled = false SpawnCar() wait(COOLDOWN_TIME) Tool.Enabled = true end function OnEquipped(mouse) Handle.Touched:connect(OnTouched) MyCharacter = Tool.Parent MyTorso = MyCharacter:WaitForChild('Torso') end Tool.Activated:connect(OnActivated) Tool.Equipped:connect(OnEquipped)