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Tool spawn only spawns 1 model?

Asked by 5 years ago
Edited 5 years ago

I have this tool spawner that once you click, it spawns the model. However, if I click it again, the model will spawn the same model from before. Here is this gif that will explain the whole situation.

(https://gyazo.com/f54b14c563546cf66bdfca84f847c314)

I want it where once you click again, it spawns a whole new model instead of the previous one.

Here is the script for the tool.

local TAXI_ASSET = 21322 


local PlayersService = game:GetService('Players')
local DebrisService = game:GetService('Debris')
local MyCharacter = nil
local MyTorso = nil
local Tool = script.Parent
local Handle = Tool:WaitForChild('Handle')
local Car = game:GetService('InsertService'):LoadAsset(TAXI_ASSET):GetChildren()[1]

local COOLDOWN_TIME = 0.1

local DeployedCar = nil

function OnTouched(hitPart)

end

function CreateOwnerTag()
    local ownerTag = Instance.new('ObjectValue')
    ownerTag.Value = PlayersService:GetPlayerFromCharacter(MyCharacter)
    ownerTag.Name = "Owner"
    return ownerTag
end

function SpawnCar()
    if MyTorso then
        local ownerTag = CreateOwnerTag()
        if DeployedCar then
            DeployedCar:Destroy()
        end
        local carClone = Car:Clone()
        ownerTag.Parent = carClone
        carClone.Parent = game.Workspace
        print(Car:GetModelCFrame().p)
        carClone:TranslateBy((MyTorso.CFrame.p - Car:GetModelCFrame().p) + Vector3.new(0,5,0) + MyTorso.CFrame.lookVector * 15)
        carClone:TranslateBy(Vector3.new(0, 30, 0))
        carClone:MakeJoints()
        DeployedCar = carClone

        DebrisService:AddItem(carClone, 60 * 30) -- 30 mins debris so they doesnt stay forever
    end
end

function OnActivated()
    if not Tool.Enabled then return end
    Tool.Enabled = false

    SpawnCar()
    wait(COOLDOWN_TIME)
    Tool.Enabled = true
end

function OnEquipped(mouse)
    Handle.Touched:connect(OnTouched)
    MyCharacter = Tool.Parent
    MyTorso = MyCharacter:WaitForChild('Torso')
end

Tool.Activated:connect(OnActivated)
Tool.Equipped:connect(OnEquipped)
0
Do you want it to not destroy the old one? Dog2puppy 168 — 5y
0
Just remove this? " if DeployedCar then DeployedCar:Destroy() end" ScrewDeath 153 — 5y

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