Hello, dear scripters.
Maybe it is due to recent updates, but I have a little problem.
The first tool is a brick which makes sit every player who touches it. It's the LocalScript which is in the handle:
function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Sit = true end end script.Parent.Touched:connect(onTouch)
However, I also have a tool which makes a ray and if it touches anybody, it should make the player sit. The problem is, it does not.
When I make a simulation of a server with two players, I see from the tool user's perspective that the target's humanoid "Sit" value is set to true on the Explorer.
Just when I switch to the target's perspective, its Sit value is set to false value on the Explorer.
If I made the humanoid lose health instead of sitting, however, it will loose health without any problems.
Here is the ray tool LocalScript:
local tool = script.Parent local player = game:GetService("Players").LocalPlayer pointing = false tool.Equipped:connect(function(mouse) print("Tool equipped!") mouse.Button1Down:connect(function() pointing = true while pointing do print("Mouse pressed!") local ray = Ray.new(tool.Aim.CFrame.p, (mouse.Hit.p - tool.Aim.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Bright blue") beam.FormFactor = "Custom" beam.Material = "Ice" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Aim.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Aim.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) wait() beam:Destroy() if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid.Sit = true end end end end) mouse.Button1Up:connect(function() pointing = false end) end)
The game I am testing this on has Filtering Disabled.
I wish you could help me out.
Thank you.