I made a preloading script using PreloadAsync, but my console ends up getting spammed with "ContentProvider:PreloadAsync() failed for (insert asset here)", my script: (localscript in StarterPlayerScripts)
local ContentProvider = game:GetService("ContentProvider") ContentProvider:PreloadAsync(workspace.Assets:GetChildren()) script:Destroy()
I don't know will this work but try it.
local ContentProvider = game:GetService("ContentProvider") ContentProvider:PreloadAsync(game:GetService("Workspace"):WaitForChild("Assets"):GetChildren()) wait(2) script:Destroy()