Same problem as my previous question. I've been at this problem for 2 days now and I'm about to give up now.
What's happening is when I put the Spawn Location script in a fresh new game by its self, it works. It stays in the game, it doesn't disappear, nothing. It works.
I have a second script in my game that creates a simple baseplate, that's it. When I put these two scripts in the same game together, the baseplate stays, but the Spawn Location disappears after about two seconds. Note that these are the only two scripts in my game.
Please......Help.....Me....
---Creates the BasePlate function createMap() local bplate = Instance.new("Part") bplate.Name = "BasePlate" bplate.Anchored = true bplate.BrickColor = BrickColor.new("Earth green") bplate.Material = "Grass" bplate.Transparency = 0 bplate.Position = Vector3.new(114,-10,28.5) bplate.Size = Vector3.new(740,20,261) bplate.TopSurface = "Smooth" bplate.Parent = game.Workspace end createMap() ---Creates the Spawn Locations function createSpawn() local spawnLocation = Instance.new("SpawnLocation") spawnLocation.Parent = workspace spawnLocation.Position = Vector3.new(-11, 0.5, -28) spawnLocation.Transparency = 1 spawnLocation.CanCollide = false end createSpawn()