When cloning things, like this:
local clone = game.Lighting.Bullet:clone()
How can you decide its position, please annotate any changes made Would this work?
local clone = game.Lighting.Bullet:clone() move = script.Parent.Parent.Bullet move.CFrame = CFrame.new(0,0,1)
Your clone
variable is the clone, I don't see why you added the move
variable, it should just be:
local clone = game.Lighting.Bullet:clone() -- Clones the bullet clone.Parent = game.Workspace -- Or whatever you want it parented to, but this parents it clone.CFrame = CFrame.new(0,0,1) -- Sets the position of the bullet