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How can I virtually weld a model to the character without weighing it down significantly?

Asked by 5 years ago

I have a tool I've been working on. It basically transforms the character into a giant. I made the character to be inside of the giant when it transforms -- I welded the giant to the character. Everything works fine, animations and all, the giant just weighs the character down significantly to the point where I'm moving around uncontrollably. It's not a concollide problem or anything like that. Is there anyway I can work around this? Maybe join the 2 together some other way?

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Have you tried enabling CustomPhysicalProperties and setting all the part's densities to 0.01? Also, I know an old trick for that was to put a random BodyPosition inside of the model which stopped the slow turning and bouncing. climethestair 1663 — 5y

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Answered by
AizakkuZ 226 Moderation Voter
5 years ago

Try changing the Meshes weight by clicking TheMesh, Then Check CustomPhysicalProperties, then change the ElasticityWeight and or FrictionWeight.

Hopefully, this helped in some way possible if not please tell me why as having an issue that you can't solve is pretty stressful and annoying because we've all gone through that. Also, i wouldv'e answered more thoroughly but i've never tried this except having the same issue with a huge sword.

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Thanks for the help. Changing the custom physical properties helped a ton, but I also ended up changing the hip height of the character's Humanoid so the Player's character would hold itself up instead of the model doing it! alonzo12345 60 — 5y
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