I have a tool I've been working on. It basically transforms the character into a giant. I made the character to be inside of the giant when it transforms -- I welded the giant to the character. Everything works fine, animations and all, the giant just weighs the character down significantly to the point where I'm moving around uncontrollably. It's not a concollide problem or anything like that. Is there anyway I can work around this? Maybe join the 2 together some other way?
Try changing the Meshes weight by clicking TheMesh, Then Check CustomPhysicalProperties, then change the ElasticityWeight and or FrictionWeight.
Hopefully, this helped in some way possible if not please tell me why as having an issue that you can't solve is pretty stressful and annoying because we've all gone through that. Also, i wouldv'e answered more thoroughly but i've never tried this except having the same issue with a huge sword.