Hey i need help please.
local Players = game:GetService("Players") local DataStore = game:GetService("DataStoreService") local ds2 = DataStore:GetDataStore("PointsSaveSystem") Players.PlayerAdded:Connect(function(plr) local Redeeemed = Instance.new("BoolValue",plr) Redeeemed.Name = "Used" Redeeemed.Value = ds2:GetAsync(plr.UserId) or false ds2:SetAsync(plr.UserId, Redeeemed.Value) local leaderstats = Instance.new("Configuration", plr) leaderstats.Name = "leaderstats" local Coins = Instance.new("IntValue", leaderstats) Coins.Name = "Coins" Coins.Value = ds2:GetAsync(plr.UserId) or 0 ds2:SetAsync(plr.UserId, Coins.Value) Redeeemed.Changed:Connect(function() ds2:SetAsync(plr.UserId, Redeeemed.Value, Coins.Value) end) Coins.Changed:Connect(function() ds2:SetAsync(plr.UserId, Redeeemed.Value, Coins.Value) end) end) Players.PlayerRemoving:Connect(function(plr) local Used = plr:FindFirstChild("Used") local Coins = plr:FindFirstChild("leaderstats"):WaitForChild("Coins") ds2:SetAsync(plr.UserId, Used.Value, Coins.Value) end)