I tried to make a random map chooser. It works, but I need my map destructible, so I unanchored the map. However, it falls apart. I even included clone:MakeJoints()
What was so wrong?
local function changeMap() local maps = game.ServerStorage.Maps:GetChildren() local map = maps[math.random(1,#maps)] local clone = map:Clone() clone.Parent = game.Workspace.GameMap clone:MakeJoints() end
My map also has folders and models inside the cloned map. All the parts in there have welds, studs, and inlets.