So I have a gun in my game with ammo(6 bullets) but i have a reloading script and it doesnt works
by the way the script is a server side script
Script:
local t = script.Parent t.Equipped:Connect(function() local char = t.Parent local p = game.Players:GetPlayerFromCharacter(char) local pgui = p:WaitForChild("PlayerGui") local ammo = pgui:WaitForChild("Ammo") local label = ammo:WaitForChild("label") local reloading = false local bullets = t:WaitForChild("Bullets") local userinput = game:GetService("UserInputService") userinput.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.R then if bullets.Value == 0 then if not reloading then reloading = true while reloading == true do label.Text = "Reloading..." end wait(2.5) reloading = false bullets.Value = 6 end end end end end) end)
I've never scripted a gun before so it might be bad.