This Timer gets sent a time once at the start of a round. Sometimes it works perfectly in sink with 1 second per count, but other times it hops down 2 at a time. Why does the time sometimes hop and start counting down 2 at a time? It sometimes finishes twice as fast as the server.
The timer starts counting down too fast and hopping through numbers, even though I asked it to wait(1)
local plr = game.Players.LocalPlayer local mod = require(plr.PlayerScripts.ClientModule) local Time = script.Parent.Time local gTime; game.ReplicatedStorage.Remotes.Timer.OnClientEvent:Connect(function(gtime) gTime = gtime while mod.GameState ~= 2 and gTime >= 0 and wait(1) do --gamestate value (1 = Playing; 2 = Lobby, 3 = Spectator) if gTime < 60 then Time.TextA.Text = gTime Time.TextB.Text = gTime end if gTime > 59 then if (gTime % 60) < 10 then Time.TextA.Text = math.floor(gTime / 60) .. ":0" .. math.floor(gTime % 60) Time.TextB.Text = math.floor(gTime / 60) .. ":0" .. math.floor(gTime % 60) elseif (gTime % 60) > 9 then Time.TextA.Text = math.floor(gTime / 60) .. ":" .. math.floor(gTime % 60) Time.TextB.Text = math.floor(gTime / 60) .. ":" .. math.floor(gTime % 60) end end gTime = gTime - 1 end end)