I get no error for this. It's suppose to make a BoolValue
true once bought. But, it does not. What am i doing wong?
Game:GetService("MarketplaceService").ProcessReceipt=function(Receipt) local PlayerProductKey = Receipt.PlayerId.."_"..Receipt.PurchaseId for _,Player in pairs(Game.Players:GetChildren())do if tostring(Receipt.ProductId)== 19806398 then repeat wait(5) until Player:FindFirstChild("leaderstats") Player.SentinelChances.Value = true Game:GetService("DataStoreService"):GetDataStore("PurchaseHistory"):IncrementAsync(PlayerProductKey, 1) end return Enum.ProductPurchaseDecision.PurchaseGranted end end