game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player, item, price) if player.leaderstats.Coins.Value >= price.Value then player.leaderstats.Coins.Value = player.leaderstats.Coins.Value - price.Value local ItemClone = game.ServerStorage[item]:Clone() ItemClone.Parent = player.Backpack local ItemClone2 = game.ServerStorage[item]:Clone() ItemClone2.Parent = player.StarterGear end end)