I'm getting no errors. The animation works fine when I play it in the same model in the workplace.
local plr = game:GetService("Players").LocalPlayer local char = plr.Character local cam = workspace.CurrentCamera local reps = game:GetService("ReplicatedStorage") local runs = game:GetService("RunService") local gun = reps:WaitForChild("famas"):Clone() for i,v in pairs (gun:GetChildren()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then if v ~= gun.PrimaryPart then local weld = Instance.new("Weld") weld.Part0 = gun.PrimaryPart weld.Part1 = v weld.C0 = gun.PrimaryPart.CFrame:Inverse() weld.C1 = v.CFrame:Inverse() weld.Name = v.Name weld.Parent = gun.PrimaryPart end end end gun.Parent = cam gun.Humanoid:LoadAnimation(gun.animations.idle):Play() runs.RenderStepped:connect(function() gun:SetPrimaryPartCFrame(cam.CFrame*CFrame.new(0,-1.5,0)) game:GetService("UserInputService").MouseIconEnabled = false plr.PlayerGui.hud.mouse.Position = UDim2.new(0, ((game.Players.LocalPlayer:GetMouse().X)-2), 0, ((game.Players.LocalPlayer:GetMouse().Y)-2)) end)
Well I feel like an idiot. It was the welds keeping the animation from happening. I removed the welds from the parts connected to Motor6D and it works now.