So, I'm trying to change a torso's CFrame if a value in the character equals 1. I made a separate DataStore that saves the value, and it works just fine, this CFrame thing is the only problem. I got no errors in Studio and when I checked the dev console there were still no errors.
Here's the code I used: LOCAL SCRIPT
local player = game.Players.LocalPlayer if player.JAILED.Value == 1 then game.ReplicatedStorage.JailedPersonEvent:FireServer() end player.Character.Humanoid.Died:Connect(function() if player.JAILED.Value == 1 then game.ReplicatedStorage.JailedPersonEvent:FireServer() end end)
SERVER SCRIPT
game.ReplicatedStorage.JailedPersonEvent.OnServerEvent:Connect(function(player) local character = game.Workspace:WaitForChild(player.Character) character.Torso.CFrame = CFrame.new(1717.323, 226.31, -1283.756) end)
Any reason why???
On line 2 of your server script, you said:
local character = game.Workspace:WaitForChild(player.Character)
There's no point in saying that because if player.Character didn't load, then you are searching for nil.
Replace it with:
local character = player.Character or player.CharacterAdded:Wait()
Hope this helps :)