The pickaxe I'm working on is supposed to collect gold when the player clicks on the ore, which deletes the ore afterwards and adds money to the leaderboard. This script works in Studio, but not the actual game.
LocalScript inside the tool
local Tool = script.Parent Tool.Activated:Connect(function() game.ReplicatedStorage.PickaxeHit:FireServer() end)
Server Script inside the tool
game.ReplicatedStorage.PickaxeHit.OnServerEvent:Connect(function(player) local Tool = player.StarterGear:FindFirstChild("GoldPickaxe") local mouse = player:GetMouse(); local ting = 0 if (mouse.Target.Parent.Name == "GoldOre") then mouse.Target:Destroy(); local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool if ting == 0 then local user = player local stats = user:findFirstChild("leaderstats") if stats ~= nil then local cash = stats:findFirstChild("Gold") cash.Value = cash.Value +1 end end end end)