Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
1

DataStore not saving? (Filtering Enabled)

Asked by 6 years ago
local DataStore = game:GetService("DataStoreService")
local ds = DataStore:GetDataStore("hellomynameijks45346345")

game.Players.PlayerAdded:connect(function(plr)

a = Instance.new("Folder", plr)
a.Name = "leaderstats"
    Vals = ds:GetAsync(plr.UserId)
    print(Vals)
    if Vals then
        for i, v in pairs(game.ReplicatedStorage.Values:GetChildren()) do
            print(v)
            Found = game.ReplicatedStorage.Values:FindFirstChild(v.Name)
            print("yes")
            if Found then
                print("Found")
            end
        end
    end
end)

game.Players.PlayerRemoving:connect(function(plr)
    Vals = {}
    for i, v in pairs(plr.leaderstats:GetChildren()) do
        print(v.Name)
        if v then

            table.insert(Vals, v.Name)
        end
    end
    ds:SetAsync(plr.UserId,Vals)
end)

I can't find the problem, when I leave the game, it prints the variable that was in my leaderstats. But when I then enter the game, the GetAsync return nil to Vals. Anyone know why?

1 answer

Log in to vote
1
Answered by
Amiaa16 3227 Moderation Voter Community Moderator
6 years ago

Perhaps the script doesn't have enough time to save the values, because the game shuts down before it manages to?

Try keeping the server alive till the data is saved by using game:BindToClose().

local plrs = {}
local allSaved = false

local function GetCount(t)
    local i = 0
    for _,v in pairs(t) do
        i = i + 1
    end
    return i
end

game.Players.PlayerAdded:Connect(function(plr)
    plrs[plr.Name] = true
end)

game.Players.PlayerRemoving:Connect(function(plr)
    local Vals = {} --should be a local variable
    for i, v in pairs(plr.leaderstats:GetChildren()) do
        table.insert(Vals, v.Name) --shouldn't v.Value be here???
    end
    ds:SetAsync(plr.UserId,Vals)
    plrs[plr.Name] = nil
    if GetCount(plrs) == 0 then
        allSaved = true
    end
end)

game:BindToClose(function()
    repeat wait() until allSaved
end)
Ad

Answer this question