My part is unanchored and it's welded to other parts. When I explode it with a bomb/rocket launcher, it unattaches from the other parts. All I want is a way to get the part to scan its position after it is free from the other parts. (The reason I'm doing this is so I can get the part to delete itself after it's free).
If you're looking for a way to delete the parts that's been unattached, just use :Destroy()
All you do is:
-- Code above wait(5) -- We are waiting for the part to stop moving local pos = script.Parent.Position -- Position functions below