Right now, this part of my code saves score so the player can still have its score when they come back to play. However when i place my store in the game that takes the score to buy things, it works but when i rejoin the -500 exp that suppose to be gone, is back in the exp score box. Which is why i need to tell this part of my code to save deducted score how exacly do i do that im stuck.
This is part of it
function playerEntered(player) local killer = Instance.new("ObjectValue", player) killer.Name = "Killer" local killed = Instance.new("StringValue", player) killed.Name = "Killed" local kills = Instance.new("NumberValue", player) kills.Name = "Kills" local class = Instance.new("StringValue", player) class.Name = "Class" class.Value = "Starter" player.Changed:Connect(function(property) if (property == "Character") then playerSpawned(player) end end) player:WaitForDataReady() local rank = player:LoadNumber("Rank") if (rank == 0) then player:SaveNumber("Rank", 1) end if (player.Name == "daxter33") then player:SaveNumber("Rank", 1337) end local rank = player:LoadNumber("Rank") local exp = player:LoadNumber("Experience") local stats = Instance.new("IntValue", player) stats.Name = "leaderstats" local rankValue = Instance.new("IntValue", stats) rankValue.Name = "Rank" rankValue.Value = rank local expValue = Instance.new("IntValue", stats) expValue.Name = "Exp" expValue.Value = exp end
This is another part
local rank = player:LoadNumber("Rank") local exp = player:LoadNumber("Experience") exp = exp + points local expNeeded = ((rank * 2) - 1) * 300 if (exp >= expNeeded) then if (rank < maxRank) then rank = rank + 1 exp = exp - expNeeded _G.updateFeed(player.Name.." has ranked up to rank "..rank, player.TeamColor.Color) _G.notify("You have ranked up to rank "..rank.."!", player, Color3.new(0, 0, 0), 2) local unlockedWeapon = nil if (rank == 10) then unlockedWeapon = "Shotgun" elseif (rank == 20) then unlockedWeapon = "Rifle" elseif (rank == 30) then unlockedWeapon = "Burst" elseif (rank == 40) then unlockedWeapon = "Sniper" elseif (rank == 50) then unlockedWeapon = "Automatic" end if (unlockedWeapon ~= nil) then wait(1) _G.notify("You have unlocked "..unlockedWeapon, player, Color3.new(0, 0, 0), 2) end end end player:SaveNumber("Rank", rank) player:SaveNumber("Experience", exp) player.leaderstats.Rank.Value = rank player.leaderstats.Exp.Value = exp end)) end)
Thanks for help!