I'm at a dilemma where I want to maximize the player's experience while reducing server load.
I'm not sure what I should be giving the client to handle either as if the client get's too much load won't that increase it's latency between the client and server?
I'm also wondering what the server should be handling, and if it should even be handling things such as animations of npc's as walking, jumping, etc seems to put a heavy load onto a server when having lots of npcs.
As for remote events, will creating too many and setting up connections between them lag? or only if I'm firing it too many times a second
Hi Faded,
CurrentCamera
or RenderStepped
, then obviously you're going to need to make use of Client-Side. However, if you're going to use .PlayerAdded
or scripts that you will need the server to utilize such as, billboard gui management or sound management or particle management, then you would need to use Server-Side.Thanks,
Best regards,
~~ KingLoneCat