Hey, there!
I am currently working on an open-world sandbox game, and the main feature I want in it is being able to destroy parts of the map for building materials (and yes, I want the materials to be stackable). There will then be an inventory you can access with "e" where you can select what materials you want to build with. Also, after a match is complete, I want the map to regenerate without having to rejoin another server. I know how to regenerate a map, but I don't know if the script I have will interfere.
model = game.Workspace.map messageText = "Regenerating map..." message = Instance.new("Message") message.Text = messageText backup = model:clone() while true do wait(600) message.Parent = game.Workspace model:remove() wait(4) model = backup:clone() model.Parent = game.Workspace model:makeJoints() message.Parent = nil end
Please let me know if my regen script will work and how to make a resource collector/inventory tracker.