soooooooooo yeee.. any secret method to hide your maps? i already know where to store my scripts (serverscriptservice) and yes the game is fe but it can still be stolen by place stealing exploits
method 1: using terrain, if the exploit steals the place instance by instance, it is not likely they would capture the terrain via :ReadVoxels(), and would kindof be hard, as i dont think most exploits are built for stealing terrain, i found a jailbreak ripoff that was missing its terrain
method 2: embedding stolen place scripts? in theory, the gameid would be different because it just makes sense that it would definitely be different when they rip it off, so embed a supa sneeky script somewhere deep in the game, maybe something that goes a little like this:
local id = game.GameId if not id = GAME_ID_HERE then wait(1) print("YOU GOT BAMBOOZLED PLACE STEALER!") for k,v in pairs(game:GetChildren()) do v:ClearAllChildren() v.Name = "GeT bAmBoOzLeD" end end
now that i think of it it kindof looks like a virus, but all you need to do is replace GAME_ID_HERE with your game's GameId and you are good to go!