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How to delay A mouse button 1 click function?

Asked by 6 years ago
Edited 6 years ago

I've already tried putting wait functions. It's pretty self explanatory.

script.Parent.MouseButton1Click:Connect(function()

    script.Parent.Text = "Please Wait."
    wait(0.2)
    script.Parent.Text = "Please Wait.."
    wait(0.2)
    script.Parent.Text = "Please Wait..."
    wait(0.2)


    if game.Players.LocalPlayer.Jeep.Value == true then
        script.Parent.Text = "Spawn"
        game.ReplicatedStorage.SpawnCar:FireServer(script.Parent.Parent.Name)
        script.Parent.Parent.Parent.Visible = false

    else

        -- Let them purchase it

        local PriceOfItem = game.ReplicatedStorage:WaitForChild("CheckPrice"):InvokeServer(script.Parent.Parent.Name)

        if game.Players.LocalPlayer.leaderstats.Cash.Value >= PriceOfItem and script.Parent.Parent.Purchased.Value == false then
            -- The player has enough cash
            game.Players.LocalPlayer.leaderstats.Cash.Value = game.Players.LocalPlayer.leaderstats.Cash.Value - PriceOfItem
            script.Parent.Parent.Purchased.Value = true
            game.Players.LocalPlayer.Jeep.Value = true
            script.Parent.Text = "Spawn"

            script.Parent.Parent.Parent.Visible = false
        end
    end
    end)
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1. explain further, i dont understand. 2. post the script fanofpixels 718 — 6y
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added Car00071 11 — 6y
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Add a bool value and use if statements awesomeipod 607 — 6y
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This is alvinbloxx’s code again. User#19524 175 — 6y
View all comments (2 more)
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Alvinblox lmao awesomeipod 607 — 6y
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^ This question breaks the "Attempts should be of own work" rule. User#19524 175 — 6y

1 answer

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Answered by
Macbane 46
6 years ago
Edited 6 years ago

Use a debounce this is what a debounce looks like

debounce = true
script.Parent.MouseButton1Click:Connect(function()
    if debounce then 
        debounce = false
        wait(1)
        --script here
        debounce = true
    end
end)

more info on debounces here http://wiki.roblox.com/index.php?title=Scripting_Book/Chapter_6

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