For my Cero skill, the player spawns a large sphere with a bunch of lines floating towards it to create a charge effect. At the same time, the player can control the direction they are looking at by moving the mouse. Of course, I run into the problem where the player will click on one of the floating parts, thereby making them look the wrong way.
How could I efficiently make the player look the direction they're pointing at?
If you place the model of the sphere into the character the mouse should ignore it. If not I may be mistaken, but you gotta try right?
I don't really understand what you mean. But here is an idea. Make the parts cframe a loop from a good distance away from your torso(what your cframe was already) until the move stops. You can also make a humanoidrootjoint positioning while it works if you want to efficiently move it with your mouse. Hope this helped.