Okay so here is the script
Wait(0) while true do game.Workspace.Music.Sound:Play() Wait(120) game.Workspace.Music.Sound2:Play() Wait(120) game.Workspace.Music.Sound.Looped = true Wait(120) game.Workspace.Music.Sound2.Looped = true end
I want the sounds to play over again when the other song stops. Any ways to help with this?
local Soundone = game.Workspace.Music.Sound -- I guess if its in a model or part called "Music" then you can have it if not then it doesnt make sense to put music there local Soundtwo = game.Workspace.Music.Sound2 wait(0) while true do Soundone.Lopped = true Soundone:Play() wait(120) Soundtwo.Lopped = true Soundtwo:Play() end
You don't need so many wait(120)'s I didn't test it, try it. The one you made will Play the first sound wait 120 play second sound, wait 120, make the first song looped (not playing), wait 120, then make the second sound looped (also not playing), so your making it looped while its not even playing.