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What is wrong with my scripts? One script works and the other messes up! *Video Included*

Asked by 6 years ago
Edited 6 years ago

I have two scripts for the remote control. I made one script as the on/off switch and the other script to function the other buttons. Well, I turned it on and off and it works, but the buttons goes down and down. As in when I turn it on, I turn the shoot button on. Then I turn the button off, and click the button again. It doesn't work. Which is what I wanted it to do. But when I clicked on again, and clicked the shoot button on, it went down rather than back up where it is supposed to be. I guess I want it to where if I did turn it off it resets back to normal. I hope my scripts, pictures and video help out and clear out any confusion. I am horrible at explaining. Thank you for helping me!

Link to the pictures: https://imgur.com/a/TWXOWO6

Video: https://twitter.com/BTKB_RBLX/status/1017648043489943553

-- On/Off Button to Enable/Disable the Main Script --
Switch = script.Parent.Parent.Switch
switchOn = false
local onoff = game.Workspace.RemoteControl.Pad.Main

function onClicked()
    if not switchOn then
        switchOn = true
    Switch.CFrame = Switch.CFrame+Vector3.new(0,-0.09,0)
    Switch.BrickColor = BrickColor.new("Shamrock") 
    onoff.Disabled = false -- Enabling the script
    elseif switchOn then
        switchOn = false
    Switch.CFrame = Switch.CFrame+Vector3.new(0,0.09,0)
    Switch.BrickColor = BrickColor.new("Bright red")
    onoff.Disabled = true -- Disabling the script
        end
    end

script.Parent.Parent.Switch.ClickDetector.MouseClick:Connect(onClicked)

This is the main script!

-- Up Button --
up = script.Parent.Parent.Up
upOn = false

function onClicked()
    if not upOn then
        upOn = true
    up.CFrame = up.CFrame+Vector3.new(0,-0.09,0)
    wait()
    up.CFrame = up.CFrame+Vector3.new(0,0.09,0)
            upOn = false
        end
    end

script.Parent.Parent.Up.ClickDetector.MouseClick:Connect(onClicked)

-- Down Button --
Down = script.Parent.Parent.Down
downOn = false

function onClicked()
    if not downOn then
        downOn = true
    Down.CFrame = Down.CFrame+Vector3.new(0,-0.09,0) 
    wait()
    Down.CFrame = Down.CFrame+Vector3.new(0,0.09,0)
            downOn = false
        end
    end

script.Parent.Parent.Down.ClickDetector.MouseClick:Connect(onClicked)

-- Left Button --
Left = script.Parent.Parent.Left
leftOn = false

function onClicked()
    if not leftOn then
        leftOn = true
    Left.CFrame = Left.CFrame+Vector3.new(0,-0.09,0) 
    wait()
    Left.CFrame = Left.CFrame+Vector3.new(0,0.09,0)
            leftOn = false
        end
    end

script.Parent.Parent.Left.ClickDetector.MouseClick:Connect(onClicked)

-- Right Button --
Right = script.Parent.Parent.Right
rightOn = false

function onClicked()
    if not rightOn then
        rightOn = true
    Right.CFrame = Right.CFrame+Vector3.new(0,-0.09,0) 
    wait()
    Right.CFrame = Right.CFrame+Vector3.new(0,0.09,0)
            rightOn = false
        end
    end

script.Parent.Parent.Right.ClickDetector.MouseClick:Connect(onClicked)

-- Fly Switch Button --
Fly = script.Parent.Parent.FlySwitch
flyOn = false

function onClicked()
    if not flyOn then
        flyOn = true
    Fly.CFrame = Fly.CFrame+Vector3.new(0,-0.09,0)
    Fly.BrickColor = BrickColor.new("Shamrock") 
    elseif flyOn then
        flyOn = false
    Fly.CFrame = Fly.CFrame+Vector3.new(0,0.09,0)
    Fly.BrickColor = BrickColor.new("Bright red")
        end
    end

script.Parent.Parent.FlySwitch.ClickDetector.MouseClick:Connect(onClicked)

-- Shoot and Activate Button --
AS = script.Parent.Parent.ActivateShoot
asOn = false
Shoot = script.Parent.Parent.Shoot
shootOn = false

function onActivateClicked()
    if not asOn then --if asOn is off, turn it on
        asOn = true
 AS.CFrame = AS.CFrame+Vector3.new(0,-0.09,0)
    AS.BrickColor = BrickColor.new("Shamrock")
        --other code
    elseif asOn then --if asOn is on, turn it and shootOn off
        asOn = false
AS.CFrame = AS.CFrame+Vector3.new(0,0.09,0)
    AS.BrickColor = BrickColor.new("Bright red")
        --other code
        shootOn = false
    end
end

function onShootClicked()
    if asOn then
      Shoot.CFrame = Shoot.CFrame+Vector3.new(0,-0.09,0)
    Shoot.BrickColor = BrickColor.new("Shamrock")   --shoot code
    wait()
    Shoot.CFrame = Shoot.CFrame+Vector3.new(0,0.09,0)
    Shoot.BrickColor = BrickColor.new("Bright red") 
end
end

script.Parent.Parent.ActivateShoot.ClickDetector.MouseClick:Connect(onActivateClicked)
script.Parent.Parent.Shoot.ClickDetector.MouseClick:Connect(onShootClicked)

-- Laser and Activate Laser Button --
cals = script.Parent.Parent.ActivateLaserShooter
calsOn = false
Laser = script.Parent.Parent.LaserShooter
laserOn = false

function oncalsClicked()
    if not calsOn then --if asOn is off, turn it on
        calsOn = true
 cals.CFrame = cals.CFrame+Vector3.new(0,-0.09,0)
    cals.BrickColor = BrickColor.new("Shamrock")
        --other code
    elseif calsOn then --if asOn is on, turn it and shootOn off
        calsOn = false
cals.CFrame = cals.CFrame+Vector3.new(0,0.09,0)
    cals.BrickColor = BrickColor.new("Bright red")
        --other code
        laserOn = false
    end
end

function onLaserClicked()
    if calsOn then
      Laser.CFrame = Laser.CFrame+Vector3.new(0,-0.09,0)
    Laser.BrickColor = BrickColor.new("Shamrock")   --shoot code
    wait()
    Laser.CFrame = Laser.CFrame+Vector3.new(0,0.09,0)
    Laser.BrickColor = BrickColor.new("Bright red") 
end
end

script.Parent.Parent.ActivateLaserShooter.ClickDetector.MouseClick:Connect(oncalsClicked)
script.Parent.Parent.LaserShooter.ClickDetector.MouseClick:Connect(onLaserClicked)

Sorry for the confusion. It is a long script, but you guys are smarter and know more than me. Thanks for helping me!

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Why are you creating new onClicked functions ? User#19524 175 — 6y
0
What do you mean new onClicked functions? Isn't that how you supposed to do it? RobotChitti 167 — 6y
0
No. Lines 5, 21, 37, 53, and 69 create a new onClicked function. Line 69 overwrites line 5, 21. 37, and 53 because it was assigned last. User#19524 175 — 6y

1 answer

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Answered by 6 years ago

Rename all but one onClicked() function. There are duplicate onClicked() functions.

0
I fixed it, but the part is still doing the same thing like the video did. RobotChitti 167 — 6y
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