I have two scripts for the remote control. I made one script as the on/off switch and the other script to function the other buttons. Well, I turned it on and off and it works, but the buttons goes down and down. As in when I turn it on, I turn the shoot button on. Then I turn the button off, and click the button again. It doesn't work. Which is what I wanted it to do. But when I clicked on again, and clicked the shoot button on, it went down rather than back up where it is supposed to be. I guess I want it to where if I did turn it off it resets back to normal. I hope my scripts, pictures and video help out and clear out any confusion. I am horrible at explaining. Thank you for helping me!
Link to the pictures
: https://imgur.com/a/TWXOWO6
Video
: https://twitter.com/BTKB_RBLX/status/1017648043489943553
-- On/Off Button to Enable/Disable the Main Script -- Switch = script.Parent.Parent.Switch switchOn = false local onoff = game.Workspace.RemoteControl.Pad.Main function onClicked() if not switchOn then switchOn = true Switch.CFrame = Switch.CFrame+Vector3.new(0,-0.09,0) Switch.BrickColor = BrickColor.new("Shamrock") onoff.Disabled = false -- Enabling the script elseif switchOn then switchOn = false Switch.CFrame = Switch.CFrame+Vector3.new(0,0.09,0) Switch.BrickColor = BrickColor.new("Bright red") onoff.Disabled = true -- Disabling the script end end script.Parent.Parent.Switch.ClickDetector.MouseClick:Connect(onClicked)
This is the main script!
-- Up Button -- up = script.Parent.Parent.Up upOn = false function onClicked() if not upOn then upOn = true up.CFrame = up.CFrame+Vector3.new(0,-0.09,0) wait() up.CFrame = up.CFrame+Vector3.new(0,0.09,0) upOn = false end end script.Parent.Parent.Up.ClickDetector.MouseClick:Connect(onClicked) -- Down Button -- Down = script.Parent.Parent.Down downOn = false function onClicked() if not downOn then downOn = true Down.CFrame = Down.CFrame+Vector3.new(0,-0.09,0) wait() Down.CFrame = Down.CFrame+Vector3.new(0,0.09,0) downOn = false end end script.Parent.Parent.Down.ClickDetector.MouseClick:Connect(onClicked) -- Left Button -- Left = script.Parent.Parent.Left leftOn = false function onClicked() if not leftOn then leftOn = true Left.CFrame = Left.CFrame+Vector3.new(0,-0.09,0) wait() Left.CFrame = Left.CFrame+Vector3.new(0,0.09,0) leftOn = false end end script.Parent.Parent.Left.ClickDetector.MouseClick:Connect(onClicked) -- Right Button -- Right = script.Parent.Parent.Right rightOn = false function onClicked() if not rightOn then rightOn = true Right.CFrame = Right.CFrame+Vector3.new(0,-0.09,0) wait() Right.CFrame = Right.CFrame+Vector3.new(0,0.09,0) rightOn = false end end script.Parent.Parent.Right.ClickDetector.MouseClick:Connect(onClicked) -- Fly Switch Button -- Fly = script.Parent.Parent.FlySwitch flyOn = false function onClicked() if not flyOn then flyOn = true Fly.CFrame = Fly.CFrame+Vector3.new(0,-0.09,0) Fly.BrickColor = BrickColor.new("Shamrock") elseif flyOn then flyOn = false Fly.CFrame = Fly.CFrame+Vector3.new(0,0.09,0) Fly.BrickColor = BrickColor.new("Bright red") end end script.Parent.Parent.FlySwitch.ClickDetector.MouseClick:Connect(onClicked) -- Shoot and Activate Button -- AS = script.Parent.Parent.ActivateShoot asOn = false Shoot = script.Parent.Parent.Shoot shootOn = false function onActivateClicked() if not asOn then --if asOn is off, turn it on asOn = true AS.CFrame = AS.CFrame+Vector3.new(0,-0.09,0) AS.BrickColor = BrickColor.new("Shamrock") --other code elseif asOn then --if asOn is on, turn it and shootOn off asOn = false AS.CFrame = AS.CFrame+Vector3.new(0,0.09,0) AS.BrickColor = BrickColor.new("Bright red") --other code shootOn = false end end function onShootClicked() if asOn then Shoot.CFrame = Shoot.CFrame+Vector3.new(0,-0.09,0) Shoot.BrickColor = BrickColor.new("Shamrock") --shoot code wait() Shoot.CFrame = Shoot.CFrame+Vector3.new(0,0.09,0) Shoot.BrickColor = BrickColor.new("Bright red") end end script.Parent.Parent.ActivateShoot.ClickDetector.MouseClick:Connect(onActivateClicked) script.Parent.Parent.Shoot.ClickDetector.MouseClick:Connect(onShootClicked) -- Laser and Activate Laser Button -- cals = script.Parent.Parent.ActivateLaserShooter calsOn = false Laser = script.Parent.Parent.LaserShooter laserOn = false function oncalsClicked() if not calsOn then --if asOn is off, turn it on calsOn = true cals.CFrame = cals.CFrame+Vector3.new(0,-0.09,0) cals.BrickColor = BrickColor.new("Shamrock") --other code elseif calsOn then --if asOn is on, turn it and shootOn off calsOn = false cals.CFrame = cals.CFrame+Vector3.new(0,0.09,0) cals.BrickColor = BrickColor.new("Bright red") --other code laserOn = false end end function onLaserClicked() if calsOn then Laser.CFrame = Laser.CFrame+Vector3.new(0,-0.09,0) Laser.BrickColor = BrickColor.new("Shamrock") --shoot code wait() Laser.CFrame = Laser.CFrame+Vector3.new(0,0.09,0) Laser.BrickColor = BrickColor.new("Bright red") end end script.Parent.Parent.ActivateLaserShooter.ClickDetector.MouseClick:Connect(oncalsClicked) script.Parent.Parent.LaserShooter.ClickDetector.MouseClick:Connect(onLaserClicked)
Sorry for the confusion. It is a long script, but you guys are smarter and know more than me. Thanks for helping me!
Rename all but one onClicked() function. There are duplicate onClicked() functions.