Is there a way to change the orientation of a welded part without breaking the weld. My script is below and it is for a custom animated sword. It welds the HRT (HumanoidRootPart) of the sword to the handle of the tool, however, the HRT is always the same orientation as the handle. I want the HRT to be leaning back a bit so the sword looks more realistic so I added the HRT.Orientation part. When it runs it breaks the weld and the sword just falls.
function onEquipped() handle.CanCollide = false HRT.CanCollide = false local Weld = Instance.new("Weld", HRT) Weld.Part0 = handle Weld.Part1 = HRT Weld.C0 = CFrame.new() Weld.C1 = CFrame.new(1, -3, 0) UnsheathSound:play() HRT.Orientation = Vector3.new(0, 90, 0) end