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Request GUI not sending to desired player?

Asked by
BloxRoxe 109
6 years ago

I am making a game where you can select a person based on a GUI to battle. When you click on the battle button, it should retrieve the default request GUI from the storage and send it to the player you want to battle.

The problem is that the GUI does not actually get sent to the player's GUI. The error I am getting is: "Infinite yield possible on 'Players.Player2:WaitForChild("PlayerGui")'" when testing with two people.

Is there anyway to fix this so that the Request GUI is properly sent to the desired player's GUI?

The Script is a LocalScript inside a button.

local id = script.Parent.Parent:WaitForChild("PlayerID") -- Player's ID
local text = script.Parent:WaitForChild("Battletext")
local searching = game:GetService('Players').LocalPlayer:WaitForChild("WaitingForPlayer") -- bool value that identifies if you are waiting for the player to accept or decline the request.
local Request = game.ReplicatedStorage.DefaultRequest
local localgui = game:GetService('Players').LocalPlayer:WaitForChild("PlayerGui")
local localplayerid = game.Players.LocalPlayer.UserId
local lookfor = game.ReplicatedStorage.RemoteEvent
local lookForGameNextClick = true
local player = game:GetService("Players"):GetPlayerByUserId(id.Value)



script.Parent.MouseButton1Click:connect(function()
    print(id.Value)
    print(localplayerid)

    if id.Value == localplayerid then
        script.Disabled = true
        text.Text = "Can't Do That"
        wait(2)
        script.Disabled = false
        text.Text = "BATTLE"
    else
        if searching.Value == false then
            text.Text = "Cancel"
            searching.Value = true
            print("searching")
            sendmessage() ----------------------------------------
            return
        end
        if searching.Value == true and text.Text == "Cancel" then
            text.Text = "BATTLE"
            searching.Value = false
            print("canceled")
            return
        else
            text.Text = "Waiting!" -- waiting for player to accept or decline
            script.Disabled = true
            wait(2)
            text.Text = "BATTLE"
            script.Disabled = false
        end
    end
end)

function sendmessage()
    local message = Request:Clone()
    if player then
        print("Worked")
        local guie = player:WaitForChild("PlayerGui")
        message.Parent = guie
    else
        print("Player with userId 1 is not in this server!")
    end
end

1 answer

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1
Answered by
Amiaa16 3227 Moderation Voter Community Moderator
6 years ago

You are trying to access someone else's PlayerGui from a LocalScript. You cannot do that. Furthermore, if your game is FE, it wouldn't even replicate.

What you should do instead is make clicking the button fire a remote handled by a server script, which then, clones the request gui to the target's PlayerGui.

In your script:

function sendmessage()
    game.ReplicatedStorage.RequestRemote:FireServer(player)
end

In a server script:

local requestRemote = Instance.new("RemoteEvent", game.ReplicatedStorage)
requestRemote.Name = "RequestRemote"

local Request = game.ReplicatedStorage.DefaultRequest

requestRemote.OnServerEvent:Connect(function(plr, plr2)
    local msg = Request:Clone()
    msg.Parent = plr2:WaitForChild("PlayerGui")
end)

Make sure to also edit the DefaultRequest gui handler so that it's compatible with FE and RemoteEvents.

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Omg, Thank you so much! BloxRoxe 109 — 6y
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