So here is what I am trying to do. I have a script that when a person joins a game, this happens
game.Players.PlayerAdded:connect(function(player)
wait(2)
player.Backpack.check.Disabled = false
print("check")
wait(2)
player.Backpack.check.Disabled = true
print("check 2")
end)
in the backpack is this script
game.ReplicatedStorage.Remotes.check:FireServer()
and that fires this script
``` game.ReplicatedStorage.Remotes.check.OnServerEvent:Connect(function(player) print("check2.7") print("check3") wait(1)
print("check 3.3")
if game.Workspace.PlayerCount.Players.Value < 5 and game.Workspace.game.CanCollide == true then player.Backpack.welcome.Disabled = false wait(1) print("check4") player.Backpack.welcome.Disabled = true else player.PlayerGui.pods.five.Visible = true end end) ``` and it would go on. What I am trying to do is to make it that when there are ATLEAST five people in the game, a function would fire for everyone in the game and a gui would pop up. what happened when I tested it with others was that five people were in the game and the gui that says 'we need atleast 5 people to start' didnt go anywhere. any ideas? if you want me to explain more let me know, I really need help...