Local Script
player = game.Players.LocalPlayer player.Character:WaitForChild("Humanoid").Died:Connect(function() game.ReplicatedStorage.RemoteEvents.characterAdded:FireServer() wait(0.1) end)
Script
game.ReplicatedStorage.RemoteEvents.characterAdded.OnServerEvent:Connect(function(player) local playerName = player.Name workspace:WaitForChild(playerName) repeat wait() until player.Character local Str = player.Stats.Strength.Value local Agi = player.Stats.Agility.Value local Int = player.Stats.Intelligence.Value local Def = player.Stats.Defense.Value local Vit = player.Stats.Vitality.Value local Dex = player.Stats.Dexterity.Value print(Str) workspace:FindFirstChild(playerName).Humanoid.MaxHealth = workspace:FindFirstChild(playerName).Humanoid.MaxHealth+(2*Str)+(4*Vit) workspace:FindFirstChild(playerName).Humanoid.Health = workspace:FindFirstChild(playerName).Humanoid.MaxHealth end)
it doesn't print anything. I'm starting to loathe this client-server relationship thing T_T