Local Script
player = game.Players.LocalPlayer function update() local Str = player.Stats.Strength.Value local Agi = player.Stats.Agility.Value local Int = player.Stats.Intelligence.Value local Def = player.Stats.Defense.Value local Vit = player.Stats.Vitality.Value local Dex = player.Stats.Dexterity.Value local Damage = 0 local Speed = 0 local Critical = 0 local CriticalDamage = 0 local weapon for j,k in pairs(player.Equip:GetChildren()) do if k.itemType.Value == "Weapon" then Damage = k.itemDamage.Value Speed = k.itemSpeed.Value Critical = k.itemCritical.Value CriticalDamage = k.itemCritDamage.Value weapon = k script.Parent.Parent.Information.ATKDMG.Text = "ATKDMG: " .. tostring(Damage) script.Parent.Parent.Information.CRITCHANCE.Text = "Critical %: " .. tostring(Critical) .. "%" script.Parent.Parent.Information.CRITDMG.Text = "Critical DMG: " .. tostring(CriticalDamage) end end if weapon == nil then Damage = 0 Speed = 0 Critical = 0 CriticalDamage = 0 script.Parent.Parent.Information.ATKDMG.Text = "ATKDMG: " .. tostring(Damage) end script.Parent.Parent.Information.ATKDMG.Text = "ATKDMG: " .. tostring(Damage) script.Parent.Parent.Information.CRITCHANCE.Text = "Critical %: " .. tostring(Critical) .. "%" script.Parent.Parent.Information.CRITDMG.Text = "Critical DMG: " .. tostring(CriticalDamage) script.Parent.Parent.Information.HP.Text = "HP: " .. tostring(player.Character.Humanoid.MaxHealth) script.Parent.Parent.Information.ATKSpeed.Text = "ATKSpeed: " .. tostring(Speed) script.Parent.Parent.Information.SprintSpeed.Text = "Sprint Speed: " .. tostring(player.Stats.Agility.Value+26) script.Parent.Parent.Information.MP.Text = "MP: " .. tostring((player.Stats.Intelligence.Value*4)+100) script.Parent.Parent.Information.damageResistance.Text = "DMG Resist%: " .. tostring(player.Stats.Defense.Value/5) .. "%" script.Parent.Parent.Information.Stamina.Text = "Stamina: " .. tostring(player.PlayerGui.mainUI.statHolder.staminaHolder.staminaBar.MaxStamina.Value) script.Parent.Parent.Information.CRITCHANCE.Text = "Critical %: " .. tostring(Critical) .. "%" script.Parent.Parent.Information.CRITDMG.Text = "Critical DMG: " .. tostring(CriticalDamage) script.Parent.Parent.Information.Evasion.Text = "Evasion%: " .. tostring(player.Stats.Dexterity.Value/5) .. "%" end player.CharacterAdded:Connect(function() game.ReplicatedStorage.RemoteEvents.CharacterAdded:FireServer(player) update() end) player.Equip.ChildAdded:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Strength") update() end) player.Equip.ChildRemoved:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Strength") update() end) player.Stats.Strength.Changed:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Strength") update() end) player.Stats.Agility.Changed:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Agility") update() end) player.Stats.Intelligence.Changed:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Intelligence") update() end) player.Stats.Defense.Changed:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Defense") update() end) player.Stats.Vitality.Changed:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Vitality") update() end) player.Stats.Dexterity.Changed:Connect(function() game.ReplicatedStorage.RemoteEvents.StatChange:FireServer("Dexterity") update() end)
Server Script/s
game.ReplicatedStorage.RemoteEvents.StatChange.OnServerEvent:connect(function(player, x) --Health-- if x == "Strength" then player.Character.Humanoid.MaxHealth = player.Character.Humanoid.MaxHealth+2 end print("Lmao") if x == "Agility" then end if x == "Intelligence" then end if x == "Defense" then end if x == "Vitality" then player.Character.Humanoid.MaxHealth = player.Character.Humanoid.MaxHealth+4 end if x == "Dexterity" then end end)
. . .
game.ReplicatedStorage.RemoteEvents.CharacterAdded.OnServerEvent:connect(function(player, x) local Str = player.Stats.Strength.Value local Agi = player.Stats.Agility.Value local Int = player.Stats.Intelligence.Value local Def = player.Stats.Defense.Value local Vit = player.Stats.Vitality.Value local Dex = player.Stats.Dexterity.Value player.Character.Humanoid.MaxHealth = player.Character.Humanoid.MaxHealth+(2*Str)+(4*Vit) player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth end)
I want it to add +2 health every strength point and +4 health every vitality point and make it save when character dies. It works on studio but doesn't add up(messes up) in actual game with characteradded not working and statchange messing up