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Can you use data store to implement a market system that is shared by all servers?

Asked by 5 years ago

I can't seem to get my head around an algorithm, I just want to know if it is possible and how it is changed even when the player who sold something is offline

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Give us more info on how you want it to be structured. ChemicalHex 979 — 5y
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Kind of like Dragon Nest's market system. But I feel like it would go beyond the limits of data store xxXTimeXxx 101 — 5y

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Answered by
BloxRoxe 109
5 years ago

Here is an article on DataStores:

http://robloxdev.com/articles/Data-store

DataStores can be used to transport data to places in a game Universe. It has to be all connected to each other, or the data cannot be transferred. It can be saved at any time and be accessed from any place within the universe. It can also be used to stop exploiters from hacking data.

It's useful, and I use it in my games that I am developing.

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Would a shared marketplace that might store data up to 1000 tools be too much for the data store? xxXTimeXxx 101 — 5y
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It depends, you can have one datastore with all the tools or seperate datastores for each tool. BloxRoxe 109 — 5y
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it would probably be for each tool since it would store each unique player's seller ID so that the game will know that the money will go to the player that sells the weapon xxXTimeXxx 101 — 5y
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I don't know if roblox can handle 1000 datastores saving for each player at the same time though. BloxRoxe 109 — 5y
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1000 for one marketplace different players xxXTimeXxx 101 — 5y
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The datastore can store up to 260k characters of data. Do not make 1000 datastores. What are you doing that requires 1000 tools be saved? Phantom1996 45 — 5y
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Online marketplace like dragon nest's marketplace system xxXTimeXxx 101 — 5y
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